Publications and Projects

Conferences (International conferences and Seminars):

1. Deployment of Contextual E-healthcare System: A prospective e-service based on context aware conceptual framework and ICTization framework model.
The 11th IEEE Conference on Industrial Electronics and Applications (ICIEA 2016), Hefei, China. Publisher: IEEE, Electronic ISSN: 2158-2297, DOI: 10.1109/ICIEA.2016.7603555
Abstract : A new contextual e-healthcare model is proposed based on previously developed context aware conceptual framework and ICTization framework model. Conceptual framework consist connectivity, access, abstraction and service layers which standardize IoT infrastructure so that it can receive e-services based on context information leaving the current infrastructure unchanged and ICTization framework helps to prolong the work on cultivating enactment of ICT infrastructure. These framework perceptions lessen the misperception about infrastructure, development and communication and improve the synchronization among raw data, managements and services. The projected framework facilities ubiquitous healthcare services supported by the coordination of five entities namely patient, home network, merchants, network operators and health care service centers. Proper health care is one of the fundamental rights and the proposed framework ensures the accessibility of services anywhere, anytime without being surrounded by any boundary.

2. Deployment of Contextual Mobile Payment System: A prospective e-service based on ICTization framework from Bangladesh perspective.
ISBN: 978-1-63248-000-2 doi: 10.15224/ 978-1-63248-000-2-48, P 86-92, Copyright-Institute of Research Engineers and Doctors(IRED)
Abstract : A new contextual mobile payment system has been proposed as one of the e-services based on our previously suggested "ICTization framework model". This framework is supported by capability, connectivity and context provided in three separate layers namely core, management and distribution that maintain centralization, decentralization and parallelization features. Five entities are involved in the payment system namely user, merchants, network operator, bank and cell phone device manufacturer and incorporation of them is displayed in the architecture and operational steps. In this paper the mobile payment system impacting factors have been analyzed and prioritized through a survey. The proposed system supports "win-win" proposition where the benefits of subscriber and bank are equally maintained and successful coordination among payer, payee and payment system are ensured as well.

3. "ICTization framework" : A conceptual development model through ICT Modernization in Bangladesh.
2013 International Conference on Advanced Computer Science Applications and Technologies, 978-1-4799-2758-6/13 $31.00, 2013 IEEE
Abstract : A novel "ICTization framework" has been proposed to establish a standard interface between assigned and received services to share information resources among local, regional, national, and international platforms. This framework is based on capability, connectivity and context provided in three separate layers namely core, management and distribution that support centralization, decentralization and parallelization features. The framework will lessen the misconception about infrastructure, development and communication and capable to improve the synchronization between managements and services.

Journals

1. Human Computer Interaction Based on an Integrated Design of Real and Virtual Worlds.
Automation, Control and Intelligent Systems, June-2017; 5(3): 44-49, doi: 10.11648/j.acis.20170503.12, ISSN: 2328-5583 (Print); ISSN: 2328-5591(Online).
Abstract : This research has focused on the idea of Groupware Matrix and Roomware and placed them in the field of integrated design of real, physical, architectural spaces and virtual, digital information spaces. Roomware main idea is the computer-augmented components in rooms, e.g. furniture. The general approach is to gather information via examples from i-LAND project where developing various Roomware devices to introduce the meaning and the use of interactive information and cooperation design. It describe i-LAND that consists of DynaWall, Interact able, and ComChair. i-LAND requires and provides other components of human-computer interaction and new forms of computer-supported cooperative work (CSCW). This helps the designer to gather information from architectural spaces and implement a new work practices and design. i-LAND also consists of various “Roomware” components, i.e. computer-augmented objects integrating room elements with information technology. It present the current realization of i-LAND as an interactive electronic wall, an interactive table, and two computer-enhanced chairs.

2. Smart User Interface for Ubiquitous Computing: A State of The Art of the Computer to Human Communication.
International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN: 2349-5162, Vol.4, Issue 6, page no.263-268, July-2017.
Abstract : The ubiquitous computing is the new emerging technology. It has lot of application where designing user interface for ubiquitous computing is a challenging task. In this paper explored about this challenging task like how to build a smart user interface. It is concentrated about different designing methods for the design process and discuss which method is appropriate for which situation. And then discuss how these methods can help that can help to achieve the design goals. Then focused on different issues and factors from human perspective like how the designer and the user have to overcome these facts. Then discuss about designing Smart user interface and what techniques have to use to make the system smarter and better understand for user need and avoid the stupid interface.

Masters Thesis

Medical information Extraction tool applied on Electronic Patient Record systems mainly for Retrospective Research.
KTH:s Publication Database DiVA, Place, publisher, year, edition, pages 2012. , 97 p. Series TRITA-ICT-EX, 2012:321, URN: urn:nbn:se:kth:diva-121527, OAI: oai:DiVA.org:kth-121527, DiVA: diva2:618745
Abstract : This paper deals with medical data extraction from electronic patient record (EPR) system. Most of the medical data are stored in patient record systems, and data that are much valuable for medical research. If a researcher wants to extract medical information today, it has to be done manually because the data are stored in unstructured textual format in a system created by hospital staff. There is no way of extracting data in structure way. This paper is going to introduce an information extraction application for EPR system that allows the researcher to set up a study with inclusion and parameters for extraction for retrospective surveys in a web user-interface environment. Inclusion is what the researcher would like to study (a defined category or criteria) and parameters specify the characteristics of inclusion the criteria. Result of this application provides an extracted clinical data that is used for retrospective surveys.

Projects and Development

Augmented Reality Application: Projection of 3D object.
Features: Convert Flat File System Data to Database System Data hat is involved several modalities or technology for human-human or human-computer interaction. Augmented Reality is one of the technologies that allow computer generated virtual reality that aims to duplicate the world environments in computer that can interact with real time. In this project, I have chosen to build an augmented reality projection of 3D object and making augmented world in real time. Augmented reality application has significant in our real life like different gaming, medical surgeries, etc.
Development Tools & Technology: Adobe Flex Builder 3(Action Script Coding Editor), Papervision3d, TortoiseSVN-1.6.8.19260, FlarToolkit, Marker Generator.

Software Requirement Specification for Recruitment Agency.
Project Explanation: The project encompasses a business case,for which the requirements are to be elicited, analysed, negotiated and documented with the help of Rational RequisitePro. o First part:Specify the stakeholders requirements for the new system using the stakeholder requirements document template. Specify functional requirements (use cases), using the use case document template. Specify non-functional requirements, using the non-functional requirement document template. o Second part: Identify 2 top-level business goals and decompose them to more concrete goals then to means, using a chosen goal modelling technique. Use the goal document template. Transform means to stakeholder requirements and then proceed as in the first part.
Development Tools & Technology: Rational RequisitePro.

Knowledge Webpage: Sustainable Knowledge Game for Children.
Feature: In order to begin with the prototypes, created several storyboards on how the game would work with our persona's and also scenarios created for the persona's. From these storyboards, we created the paper prototype of our game in order to test the prototype to our primary persona's, which were children. The information received from the prototype testing paved way for us to implement a functional game and with the finished high quality prototype, we evaluated its usability and design by conducting several usability tests with children.
Development Tools & Technology: It used different HCI methods for designing the project. The methods can be summarized as below:
o Step-1: Ethnographic observation and brainstorming method to come up with design ideas and evaluating the ideas.
o Step-2: Persona's and Scenarios - Create persona's and scenario from empirical data in a particular context conduct interviews with a predefined target group, identify behavioural variable.
o Step-3: Sketching and prototyping method - express design ideas on paper. Draw storyboards to describe the interaction steps.
o Step-4: Evaluating - evaluating from a user-centred perspective the final prototype. Photoshop, HTML, CSS and Java Script are used for prototyping.

Ubiquitous Computing Technology in Education field.
Feature: Ubiquitous education is the new emerging technology that improved the traditional classrooms. Ubiquitous computing environment makes students to access their study lessons more easily and more conveniently. And in this technology teachers will also able to transform their class lecture, study materials and also others study resources in a student-cantered environment. In this paper, tries to describe the ubiquitous computing concept as well as the education field. In the other words, according to the UbiCom concept what kind of tools, what kind of devices with its specific goal functionalities could be designed and how this would change the way to interact with the world. Finally it describes the some drawbacks which must be taken in consideration to find a solution.
Development Tools & Technology: Ubiquitous Computing, Collaborative Learning, U-learning, Educational Technology

2015, Department of Computer Science and Engineering, BU, Comilla, Bangladesh.